![]() ![]() Because you may not be incentivized to continue working on this IP. “And when the team is external, it’s just so much more difficult. There was like a central hive mind behind that franchise. “And that’s what we have shown with the Hello Neighbor franchise, we have shipped three games, we have two more in development, we have books, we have everything else. “So it’s about how do you create aligned incentives between a publisher and developer so that it doesn’t feel like ‘we’re the publisher’, ‘you’re the developer’. But if the developer and publisher are not aligned in one direction, to continue working on this, making it bigger or making spin offs, basically turning it into a franchise, then you have just created something, that has value as an intellectual property, that can reach really high levels, and then doesn’t, because you stopped working on it!” “So in that transaction, the game gets released, it may do phenomenally well. With Nichiporchik telling MCV/DEVELOP that the acquisitions were about removing the transactional nature of the publisher-developer relationship. TinyBuild already owned the IP for all the titles from the three developers. The team of eight is working on Cartel Tycoon – a drug-trade centric SimCity-styled title. Moon Moose, is also based in Russia, in St Petersburg. “The studio will remain fully independent, and the acquisition allows it to continue scaling and working on more projects,” said a statement from TinyBuild. The initial solo developer has now grown to a team of twelve. ![]() Hungry Couch is based in Moscow, and is working on Black Skylands an open world action RPG set to release Q2 this year. Its developer, Minneapolis-based We’re Five Games is now working on an updated Steam version of the game, as well as being in pre-production for a second entry in the Totally Reliable Universe, expected to be revealed later this year. ![]()
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